OpenCiv3: Civilization III의 오픈 소스, 크로스 플랫폼 리이매지닝
OpenCiv3: Open-source, cross-platform reimagining of Civilization III
요약
OpenCiv3는 Godot 엔진과 C#을 사용하여 최신 기능으로 Civilization III를 재구축하는 오픈 소스 커뮤니티 주도 프로젝트입니다. 이 프로젝트는 현대 플레이어를 위해 제한을 제거하고, 문제를 수정하며, 모딩 지원을 개선함으로써 원본 게임을 향상시키는 것을 목표로 합니다. 이 프로젝트는 현재 초기 프리알파 단계이지만, 독립 실행형 모드 기능을 갖춘 미리보기 버전을 출시했습니다.
댓글 (303)
Personally, I didn't play much of 2 or 3, so I don't have strong feelings either way.
Looks to not be a straight remake. I wonder whether 3 is a preferable target because things like graphical complexity in >= 4 is too much.
Sounds like you've been listening to Civ4 fans. ;) 3 is just as active on steam and has a very active and loyal multiplayer league.
> Civ fans tend to prefer [...]
I'd say, each entry in the series gets love. The saying goes: "Your favorite Civ game is the first one you ever played". In my experience, that's pretty true (Still stuck on V).
I'm a Civ3 hater, give me 2 or 4 any day. 3 is my least favorite version of the game.
But, OTOH, my wife is ride or die for Civ3.
I haven't tried OpenCiv3, but I'm glad it exists - getting vanilla Civ III running on MacOS is a hassle and still has issues with e.g. audio and cutscenes. I also hope it leads to a way to improve worker automation. Managing your workers well is important, doing it manually is tedious, and the built-in Automate feature is really bad.
I find it very hard to use a computer in the cramped tables of the plane. And the person in front always ends up aggressively reclining only when I have a laptop out. Plus I feel bad that maybe my bright light is disturbing the people sleeping next to me.
The paradox grand strategy games are like civilization but with real agency and at times straight up historical accuracy.
Meanwhile I have to deal with Ghandi actually nuking everyone (the bug is ACTUALLY REAL IN CIV 5, the best modern civ game!). Not sure why Indians aren't mad as hell at the whole series.
but seriously yes everything about the game will be designed for customization
yeah, that's dangerous for me, this is the ONE that got me started
I just realised that the actual latest version of Die Ha… Civilization is VII (2025), and for me II remains the gold classic.
Both in Civilisation and in Die Hard.
I'm always interested in seeing what people find when developing larger projects in C#.
I believe Civfanatics was in it (run by “Chieftess” if I recall), Apolyton (which I was a member of — elected in as Minister of Public Works and had to come up with a plan to clear our pesky jungles) and a number of other sites.
It was such an awesome time. Real diplomacy and trade negotiations between the fan sites while waiting to play our turns. Man, it was fun.
The content is a bit lacking though, would see more diversity in tech tree, and units.
I didn't play it much, but when I did I'd play for 6+ hours at a time. I'll check this out later tonight, and might see if I can find the old CD and get the original running.
I remember losing 6pm to 3am playing civ 4 one time. One more turn...
(But I'm not sure what I need openCiv for... the steam game is good. Maybe its just useful for the long term.)
Civ III in my opinion had some of the best art of the entire series. The 3D feeling of the successor games are kind of off-putting by comparison.
- OpenCiv1
- FreeCiv (civ 2)
- OpenCiv3
- ???
- UnCiv
I'm curious why civ 4 is the one that got skipped. I feel like it's the one that is most commonly labelled as the "peak"
Civ5 started the whole hex thing, which I was never excited about. Yes, Civ4 had stacks of doom but Civ5 turned into a puzzle of moving units in order because you could only have one per hex.
Anyway, Civ2 and Civ3 never got as much play from me. I'm a little surprised that people had the same enthusiasm. My memory of these 2 was that they just added a bunch of tedium, like I distinctly remember that tile improvement changed to turning farms into supermarkets. It's been a lot of years so I might be misremembering. Maybe I just dind't give them enough time. Or maybe nothing could capture my initial enthusiasm for the novelty that was Civ1.
Anyway, i'm always happy to see projects like this. Games really do live forever. Like people will invent software for free to keep running them (ie emulators).
The Civ series has kinda defied the usual trend to entshittification. I'm really thinking of SimCity here. It's hard to describe how much EA shit the bed with SimCity %, so much so that it basically launched Cities: Skylines, which itself has had issues with the CS2 launch.
Does Civ3 have a massive fanbase compared to Civ1, Civ2 or Civ4? I really don't know.
[1]: https://forums.civfanatics.com/threads/mod-fall-from-heaven-...
How far OSX has come since the days of the “cancel or allow” parody advert.
The application cannot be opened for an unexpected reason, error=Error Domain=RBSRequestErrorDomain Code=5 "Launch failed." UserInfo={NSLocalizedFailureReason=Launch failed., NSUnderlyingError=0xae1038720 {Error Domain=NSPOSIXErrorDomain Code=163 "Unknown error: 163" UserInfo={NSLocalizedDescription=Launchd job spawn failed}}}
Maybe 1 out of 1,000 users will know the magic ritual required to run what they want on their machine, and for every one of those, 10,000 are gaslit into thinking you were trying to harm them by macOS' scary warnings and refusal to do what they want.
It makes a bit more sense on accounts that have a password set, as it requires you to confirm identity when introducing significant changes to the system (and this is something that Apple also does).
Gatekeeper is a different thing, it basically makes sure that the software you're trying to run has been pre-scanned for malware by a trusted party, similar to Windows's "smart screen" and Defender or APt's GPG keyring integration. It's a mechanism that is completely invisible to 99+% of users. If you see a Gatekeeper pop-up and the app in question is not mlaware, the developer is doing something very wrong.
In case you're wondering like me, this is the advert in question: https://www.youtube.com/watch?v=8CwoluNRSSc&t=0
Like windows complainers, most of us do not care.
(PS: once a friend lost a battleship to a stone age militia in the original Civ)
Sadly, I don't think it can be done by us screen reader users, as the Godot editor UI is not really accessible (though they're apparently changing that in the latest version).
More generally - if someone remind us of the major differences between the different versions of Civilization, in a nutshell, we would be in your debt.
Later versions added better graphics, some interesting gameplay choice and elements. But all of them felt much slower gameplay wise compared to Civilization I.
I feel in a similar way with SimCity. I liked the follow-ups and they were a bit better in terms of gameplay compared to later Civilizations, but the first version is still by far the best, even if young people today will find the graphics crap.
There is something about purity, to get the most basic parts out. Games today are more like movies. They may be fun but they feel more like playing a movie than a game. Little Nightmares was interesting, pretty to look at and fun from a game play perspective too, but ultimately I feel that the modern games lost something fundamental that they may never get back (at the least non-indie games; indie games are a bit more varied).